AI Insights · Timothy · April 2024
Top 5 Stickman Games in Venezuela Q1 2024
A look at the performance of the top 5 Stickman games in Venezuela during Q1 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, Stickman games continued to capture the attention of mobile users in Venezuela. Here's a breakdown of how the top 5 Stickman games performed in terms of weekly downloads, revenue, and active users, according to data from Sensor Tower.
Anger of stick 5 : zombie saw a fluctuation in its weekly downloads, peaking at 7.2K in the first week of January and reaching a low of 3.6K in mid-February. Downloads picked up again towards the end of February, hitting 6.5K. The game’s weekly active users mirrored this trend, starting at 25.7K and dipping to 14.6K by mid-March, before slightly recovering to 15.6K. Revenue remained minimal, with only a brief spike to $9 in late February.
Stick War: Legacy experienced a steady stream of downloads, maintaining a range between 3.4K and 6.1K throughout the quarter. Active users showed a slight decline from 15.8K in early January to around 11.6K by the end of March. Revenue for this game was negligible, with only a few dollars generated in the first two weeks of January.
Stickman Warriors demonstrated a robust performance in terms of downloads, starting at 13.5K in the first week of January and maintaining strong numbers throughout the quarter, peaking at 11.4K in the last week of March. Active users also saw an upward trend, growing from 68.2K in the first week to 57.1K by the end of March. Revenue, however, remained minimal, with only a few dollars generated sporadically.
Soldier Wars RPG Fight Battle had modest download numbers, ranging from 109 to 957 weekly downloads. Active users followed a similar trend, starting at 325 and peaking at 1.3K by the end of March. Revenue was minimal, with only a few dollars generated in early February and March.
Stick vs Zombies showed fluctuating download numbers, peaking at 6.7K in early January and experiencing a low of 2.2K in mid-February. Active users started at 25.5K and saw a dip to 12.5K by late February, before recovering to 19.5K by the end of March. Revenue for this game was consistently zero throughout the quarter.
These insights from Sensor Tower highlight the varying performance trends of Stickman games in Venezuela for Q1 2024. For more detailed data and analysis, visit Sensor Tower.